*As Taught in Civic Scrolls and Caer Umbra Orientation Materials*

The Land of Bloomshade
The Heart of Healing
Nestled in the quiet southeast of Everwhirl, Bloomshade Glade is renowned for its lush forests, bioluminescent flora, and whispering trees. Earthsong, the ambient magic of life itself—flows through its soil and branches. It is not a place of conquest, but of memory, medicine, and meditation.
The Verdant Region
A Sanctuary of the Realm
Tucked into the southeastern cradle of Everwhirl, Bloomshade Glade is a realm of moss-draped canopies, gently humming rivers, and bioluminescent flora that respond to song. Here, the Earthsong—the natural flow of living magic—echoes through every stone, root, and breath.
A Region of Quiet Wisdom
Bloomshade thrives through balance, not ambition. Magic exists in all things, and Bloomshade citizens are taught to listen before they act. The Order of Earthbind calls this region home, and its presence is felt in every planted herb and whispered prayer.
• Homes grow from living trees, shaped by coaxing magic
• Bridges weave themselves from vines
• Weather patterns are guided, not forced
• Students learn from soil as much as scrolls
Collection Day – The Gentle Departure
When a citizen reaches coming of age, they are collected for service at Caer Umbra Academy. While other regions cheer or parade, Bloomshade marks the moment with quiet gratitude and bittersweet farewells. It is seen as a passage, not a departure.
• Families prepare tea and place offerings beneath old trees
• The name is read beside a blooming moonvine
• No banners, no trumpets—only soft wind and rooted blessing
Regions of Bloomshade Glade


Viridian Wilds
The Heart of Bloomshade
At the center of Bloomshade Glade lies the village of Viridian Wilds—a community not ruled but nurtured. Here, laughter echoes across leafbridges, frogs might talk back, and children learn from plants as if from elders.
Daily rhythms flow with the sun and rain. Conversations are sung. Memories are steeped in herbal tonics. There is no need for guards—for peace, which is cultivated, not enforced.
- Known for: Earthbind training, herbalism, storytelling, communal education.
- Collection Day ceremonies begin here—always with silence, tea, and song.
River of Sorrows
“Its song never forgets.”
A winding river that divides and defines the region. The name is poetic—born from ancient tales of lovers who carved their sorrows into the stream. It flows north past the Elder Tree and into the mists beyond Heartwood. The water is known to carry voices if spoken to kindly.
- Used by healers to craft memory tonics and truth-detecting teas.
- Children are taught never to lie near its banks.
The Elder Tree
“It does not speak—but it listens.”

The largest tree in the known realm, rooted at the convergence of ley lines and river forks. Said to predate the founding of the Orders, the Elder Tree is sacred to all Earthbind practitioners. Some believe it remembers the time before the Hex, and that it dreams.
- No structure stands near it—only soft moss, silence, and reverence.
- Some say its roots cradle the bones of Bloomshade’s founders.
Heartwood
“Built from ruin. Standing for truth.”
A quiet outpost nestled east of the Elder Tree. Heartwood was once a pilgrimage site for Earthbind elders, where sacred runes were carved and the past was whispered into stone. Now, only a stone arch and one last standing sanctuary remain. Still, those who visit feel their burdens lighten.
- Earthbind seekers often meditate here before their sorting.
- The wind always sounds like someone breathing just behind you.
Glimmering Fen
“Where light hides in the fog.”
A soft, glowing marshland with luminous plants, rare amphibians, and mists that cling to memory. Earthbind alchemists and potion crafters harvest rare fungi here that react to emotion. It is said the fen reflects not just your image—but your truth.
- Travelers often report seeing lost loved ones in the water’s reflection.
- The Order warns: “The fen does not lie, but it may not be kind.”
Ash Haven
“Peace after fire.”
A small, circular sanctuary built from blackened stone. Ash Haven stands as a place of quiet retreat for those burdened by grief or magical exhaustion. The air always smells faintly of lavender and smoke. Some say it was built on a site scorched during a forgotten battle.
- No one resides here permanently. It welcomes those who need to remember—or forget.
- Earthbind rituals of mourning are often held here.
Ashfall Plateau
“Where the wind forgets your name.”
Once a vibrant ridge, this jagged stretch of land now lies blanketed in soot and silence. The soil is brittle. Trees here refuse to bloom. While no official history explains the scaring, locals whisper that something burned here long ago—something not meant to return.
- Earthbind scouts monitor the region for magical instability.
- Unauthorized visits are discouraged.
Scorch-Marked Hills
“A memory the land refuses to bury.”
These hills remain scorched even after heavy rainfall. Veins of glowing red earth trace through the rock, humming faintly at night. While Bloomshade rejects violence, these hills are treated with wary respect. Something once bled here—and perhaps still does.
- No wildlife nests here.
- When the wind shifts, some say you can hear chanting.
Civic Order & Magical Practice
Magical Harmony
Magic is abundant in Bloomshade, but not dramatic. It manifests in ways that heal and harmonize:
• Vines that bind wounds gently
• Leaves that hum lullabies to restless minds
• Blossoms that glow when truth is spoken nearby
• Breezes that remember songs sung beneath them
Public displays of magic are rarely needed, as Bloomshade residents live in symphony with the natural world.
Whispers & Wellness
In Bloomshade, strange stories are sometimes told—by traveling poets, wandering Emberwilders, or Eleanor Willowshade on a foggy afternoon. They speak of forgotten battles, vanishing trees, and skies that once turned to ash.
Most consider these tales harmless nonsense. When a neighbor mention dreams of burning forests or shadows that howl like wind, they are gently handed tea and reminded to rest.
A long-standing rumor lingers, though rarely spoken aloud: that over 150 years ago, the Order of Emberwake set fire to the Glade during an argument no one remembers. No records exist. No one knows why. And yet, some trees still grow twisted in the east, and ash sometimes falls with no fire in sight.
Most chalk it up to Emberwild weather.
But the trees… the trees remember something.
Current Year: Y.H. 150
• The roots grow deep
• The waters are clear
• Collection Day draws near
A Day in Bloomshade
Morning
Birdsong wakes the village. Light filters through dew-glazed leaves. Tea is brewed in clay cups warmed by spell-heated stones.
Midday
Children tend gardens alongside teachers. Elders guide meditation circles. A quiet celebration may rise if rain falls at just the right hour.
Afternoon
Lessons are shared in sung verse. Spices are traded. Small spells coax mushrooms into baskets.
Evening
Bioluminescent vines illuminate the walkways. Frogs sing. A final story is told. Sleep follows peace.
Population Estimate & Village Life
Viridian Wilds
Population: ~300
• Healers, potioncrafters, teachers, woodweavers, vineweavers
• No formal leadership—decisions are made by seasonal council
• Everyone contributes to harmony, and all are heard
Heartwood
Population: ~40
• Pilgrims, meditative apprentices, seasonal Earthbind initiates
• Houses the last functioning sanctuary of Bloomshade’s early rites
• Visited, not governed—those who stay serve the place, not command it
Ash Haven
Population: ~20
• Grief healers, spiritual caretakers, rest-seekers
• No permanent residents; those who stay leave when their hearts are lightened
• Often visited for remembrance rituals and end-of-life rites
Ashfall Plateau
Population: 0
• Uninhabitable due to scorched terrain and leyline disturbance
• Monitored from afar by Earthbind scouts
• Entry restricted without Order sanction
Scorch-Marked Hills
Population: 0
• Considered cursed ground—no structures or natural habitation
• Rumored to pulse with magical residue from an ancient battle
• Locals avoid the hills; even the wind refuses to linger
Glimmering Fen
Population: ~10 (seasonal)
• Home to rare fungi, glowing herbs, and spiritual illusions
• Occupied temporarily by alchemists, scouts, or Earthbind herb-gatherers
• All dwellings are temporary shelters—nothing is built to last here
The Sovereigns of Everwhirl
(Y.H. 130-135)

Queen Altheira Veris
(Emberwake)
A brilliant and disciplined ruler of Evercrest lineage. Known for:
- Expanding leyline infrastructure
- Enforcing civic order and magical clarity
- Championing progress during instability
Her reign encountered minor disturbances before she passed peacefully from a brief illness.
(Y.H. 135-140)

Sovereign Sylren Virelith
(Evercrest)
Elected through council vote and confirmed by a green flare from the Spire.
- Dissolved outdated advisory roles
- Presided over an age of internal calm
- Known as The Quiet Sovereign
Sylren is presumed a alive but is missing from public life.
(Y.H. 140 – Present)

Sovereign Manuel Mirelight
(Earthbind: publicly Evercrest-aligned
A calming, enigmatic ruler. Neither king nor queen—simply The Sovereign Manuel.
- Reopened Caer Umbra to all Orders
- Strengthened magical rites
- Restored ancient spaces like the Listening Grove
Working to restore peace between the orders.