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Realm of Everwhirl

A living D&D world of ancient power, chosen family, difficult morality, political chaos, dangerous magic, and students learning the history they were never meant to question.

The realm, the danger, and the people inside it

At the center of Everwhirl stands Evergreen City and the Spire—a glowing monolith that controls ley lines, law, and legacy. At nineteen, people are Collected and taken to Caer Umbra Academy, where they are sorted into Emberwake, Earthbind, or Evercrest and trained against the Dravox and Grith.

The campaign lives somewhere between the emotional fantasy of Xena: Warrior Princess, the survival and rebellion of The Hunger Games, the politics of Game of Thrones, the complicated friendships of Wicked, and the magical mystery of The Empyrean Series.